Monday, May 30, 2016

Final Critique

What we took away from today's critique is that, in some of our scenes which are meant to have a big impact or 'shock-factor', this isn't coming across. We are working on improving placement of impact throughout our video, transitions, audio and refining details. We have realised that small details can combine to make scenes a lot more engaging and expressive. 

In this scene in particular, we needed to lengthen the amount of
screen time it had, in order to give the viewer enough time to
read and process the text. We don't want to overload of viewer
with information. 
This scene was not having the amount of impact we intended.
It is quite an important scene that is built up to, so we are
experimenting with sound effects to add to the emotional impact
and effect. We have also increased the size of the red circles and
are brainstorming other ideas about how we can approach this.
Something that we think is working well in our animation is the
text/voiceover ratio. We have kept the on-screen text to the bare
minimum, only including key words that are of particular importance. 

Another scene that we think is working well is the sequence in
which we increase the pace of cuts to build tension quickly. This
works a lot more effectively that the previous zoom that we were
using. We can think about other ways in which we can incorporate
similar ideas into the rest of our animation. 

On our website, we have come up with the idea of having our sections on scanned paper and linking these sections with tied string, in order to make all elements of our website work together more coherently. We have also typed up all the content for our website, which gives the reader more in-depth information than covered in the video and also expands on the narrative. We have also added in a render of our animation to get an idea for how this would looks once incorporated into our website.







By looking at other animatics of classmates, we have been inspired and also have a clearer idea of what works and doesn't work in animations. 

No comments:

Post a Comment